The shirt was the first garment the project started off with. It was a fairly simple garment to ease us in with but still presented itself as a challenge. The actual fabric we had to use was the first issue to deal with. It was easily damaged when unpicked. This made me a lot more aware of materials durability and the importance of accuracy within my work. The next test I had was with its placket. After unpicking it too many times I ended up damaging the front piece. From this I've learnt that sometimes a mistake is better left untouched or you run the risk of damaging your work further. Although pleased with the end result, I was disappointed to discover that I wouldn't receive my buttons in time to complete it.
From the start the work space available was problematic. We had to share the studio space throughout the project with other projects. Leaving my shirt behind one evening in, I returned to our next scheduled studio time to discover it had been moved and stained. Annoyed by the incident it has provided a good lesson for me not to leave my costumes unattended, caring for them is one of the most important things to preserve their condition.
The breeches was the next garment made. The fabric was a wool cashmere with pin stripes; a challenge itself to work with. The most problematic element of this garment was the front fall flap incision. Unfortunately my incisions made frayed and as a consequence distorted its appearance slightly. From this mistake I've learnt to handle garments with care when working on them. However, I do believe that this garment helped to improve my hand sewing skills due to the amount involved to construct them.
The final garment made was a Victorian Blouse. This garment really did embody the independent aspect of the project after Dexter had an unfortunate accident. I was most afraid of producing this garment, especially without any assistance. However, I stayed calmed and transferred all the previous knowledge gained recently to construct it. The most problematic aspect was the organza pleating. It had a specific pattern and needed to be as straight as possible as it was the main feature of the blouse. It was very hard to control the silk organza, even after being starched. If ever faced again with a similar fabric detail I've learnt that time and care is extremely important as fabric like this is difficult to control and easily damaged.
'Breathe' was the other element of my SDP project. At the beginning I was very resistant from working on it due to not being originally part of 'The Costume Store' project I'd signed up for. However as soon we began I enjoyed it and found myself looking forward to working on each week. It became almost like a stress relief. For 'Breathe' I worked on the 'Hunter' group, creating two cloaks. It was a nice change from the strict, grueling aim for perfection of 'The Costume Store'. I really enjoyed being more creative/ experimental with the materials available and interpret the wacky designs of the 'Breather's'. This side of the project felt a lot more satisfying/ rewarding to work due to the knowledge that our hard work, skills and knowledge were going towards a live project.
Reflecting over my work produced for Costume Store there is a great deal of evidence that I have improved with my technical skills. I'd never attempted to construct a garment using only a sample as a guide; deconstructing it visually in order to construct a copy. Considering this my problem solving skills, and confidence with making, have improved considerably. It has also become apparent to me that I'm much more motivated when working from a design/ purpose and creating a much more textural body for work. My overall opinion of the project is a little mixed. Although I did enjoy certain aspects of it factors effecting 'The Costume Store' side of the project (Battle for the Winds over running, absent tutors, buttons missing and not enough fabric given out) has been very stressful and effected the potential standard of work I could've produced
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